Defense Idea to give a *little* more reward... - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Point away from face
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2003-09-06, 01:53 PM   [Ignore Me] #1
Cease
First Sergeant
 
Defense Idea to give a *little* more reward...


I spent all night last night soloing. I was BR18, and about 3 Blocks away from BR19. I spent most of the night fighting to hold a base we already had. Our forces fought onward and capped a few bases, all the while I defended. But yet I still made BR19 last night. 3 blocks of XP at BR18 on kill xp alone is not too shabby.

So I was thinking. Maybe it would be simple, maybe not. But if an empire has a base... then what if kill XP even when squaded was the same as solo XP for any player who gets a kill inside a friendly SOI. A full squad would still get 100+ xp for grunt kills and 200-300+ for Max kills.

Now granted this wouldn't be as good as a base cap, but as I said in the title of the thread... it would give *a little* more reward for those who fight to defend.
Cease is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:00 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.