Give me defense
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The one thing I want to see implemented most is better defensive structure to bases. I want to feel like I'm in a castle and the enemies going to have to use their brains to get in.
The bases in this game have no significant defensive elements. Assaulting forces have all the advantages and there simply isn't anything to balance that out. I can't remeber the last time I saw a major base assault fail.
Start by adding some form of protection to the gates. One idea is to put up a forcefield that only allows friendlies to pass through, similar to the warpgate fields. Give it a seperate generator located in the courtyard so it can be either equally defended or destroyed if not.
I realize this would make it extremely hard for someone going solo to get in, so my idea for a new cert would be a one use jump pack that costs 1 cert point and only allows someone in agile or standard armor to jump to the top of the wall. While jumping you can't shoot, because it takes both hands to control the jets.
Large base assaults would then feel more like a siege as enemy troops try to scale the walls and friendlies try to knock them back down. It'll probably never happen, but sounds fun.
The back door should only be accessible from the inside. Who in their right mind would make that thing available to everyone at anytime? This one has bugged me since Beta, but if I'm not mistaken they are going to make it perform this way in an upcoming patch, so I'll keep my fingers crossed.
The turrets are another weak area that could be improved. I like their firepower, but it's just too easy to destroy them. Perhaps they could be given a shield just like vehicles will be getting and as long as you control an AMP station they will automatically recharge. I don't know if this would really help, but it would be easier to implement than a complete redesign of the turrets look and function.
Spitefires should be allowed in doors the same way clampturrets are in Tribes. It doesn't take much to take them out, but it would help the defense slightly and force assaulting forces to take more care when penetrating the interior of the base.
These ideas are some of the easier ones I can see being implemented. Defending forces are typically smaller than their opponents and it would be nice to see them be given some tools to accomplish their job.
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