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Old 2003-09-20, 07:25 PM   [Ignore Me] #1
Jagd
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Air superiority


I've been thinking of some new equipment I'd like to see ingame, maybe it could be an expansion?

Flak Cannon :: Anti-Vehicular :: Common Pool
A double-barrelled, water cooled anti-air rifle. Same damage and ROF as the TR Burster MAX, large COF bloom when standing or moving.

Bird of Prey :: 4 certs :: 2 seat fighter jet
Pilot gets forward firing 20mm machine gun. Gunner gets camera guided rockets (ala Pheonix) switchable between armor piercing and shrapnel (anti-infantry) mode.

Humpback :: 3 certs :: 3 seat fighter jet
Pilot and tailgunner get 20mm machine gun, same arcs as Liberator. Middle position can only carry a MAX, who can use his onboard weapon systems, is protected by the vehicle shield but can take personal damage once shields are knocked out.

Queen Bee :: 3 certs :: 6 seat transport
Limited flight ceiling (50 or 100m), pilot has rear firing EMP blaster that detonates any missiles in a 90 degree cone 20m deep behind the ship. Tailgunner has 20mm machine gun and alt fire to flak cannon for anti-air defense with a huge firing arc above and below the vessel. The other 4 passengers are attached via harness to the underbelly, with a limited range of motion, but full access to their infantry weapons and equipment.

Hornet :: 4 certs :: 3 seat gunship
Limited flight ceiling (as above), pilot has front firing 20mm machine gun and rear firing EMP blaster (as above). 2 gunner pods underneath wings switch between rockets (ala Reaver) and 20mm machine guns.

Angel :: 3 certs :: 5 seat* support aircraft
Airborne AMS, featuring spawn tubes and equipment terminals in the passenger compartment. There is a hotdrop hatch that players use to exit the craft by hitting G. However, the back section of the plane can only hold a maximum of 10 soldiers at a time, after which spawning is stopped until someone bails out. The passenger settings allow the pilot to restrict the vehicle to squad or outfit only which also stops other empire soldiers from seeing it on their maps or using it as spawn point. Pilot has no weapons, tailgunner has 20mm machine gun. Secondary gunner has a wide arc belly pod with an EMP cannon (ala CR3 ability, but with a 50m range) to clear deployables, detonate missiles, and disable aircraft engines for up to 5 seconds, making them plunge from the sky. And finally, the ship holds 2 fully enclosed MAX armor passenger seats.

Thoughts? Suggestions?
-Jagd
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