Inf suit solution? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: No weapons, just roadkill.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2003-10-28, 09:06 PM   [Ignore Me] #1
Ait'al
Contributor
General
 
Ait'al's Avatar
 
Inf suit solution?


Since people are concerned with the radar being to good against infs. How about letting them go through walls and increasing the radar slightly!8p For balance purposes.

----------------------------------------------

And what would it hurt to give it to htem. OO nooo they can get in the base again now! and oo noo whats he going to do to me with that beamer!

They stil ahve to take out radar if possible and get over the uncloak time if they dont.

-----------------------------------------------

They would still be one shot deaths and even though the idea of them gong through walls might be intimidating, it wouldnt actually give them much more advantage because they would still be just as weak out side.
Yes they might be better inside but with better radar and fast display of enemies to people with cr they would only be a slight hassle individually but still be stopable if you can but them off or just lead them to someplace and kill them. They would gain absolutely no offensie abilities. except if they come in mass and hack a terminal wich would once again be hard because of the hack time and give you time to take htem out before they rearm, unless you ahve absolutely no base defense which is then your fault. It would be the perfect way to fix the nerf and would a perfect aditoin to all the changes to encourage base defense. They wouldnt be able to just run through one though at full speed, they would have to stop then do something at the wall.

And as i said before if there to strong just increase radar against them to make them have to use more stratagy or skill to do something. It would allow the games base defense to continue to be added to while not fucking over the ghost.
and give them a chance to get past sheilds/ give bases with sheilds something more to shoot and take out the sheild base, if skilled enough or not mowed down and not make the sheilded base completely invincible, With a minimal change to there affectiveness(and make a nice thing counter to them!/addition to there game usage.)

Does anyoen think this would be a nice idea!
Ait'al is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:57 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.