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Old 2003-11-03, 03:40 AM   [Ignore Me] #22
keaoi
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Originally Posted by Veteran
Artillery piece vs. assault vehicle is the question here.

Since it's under Mobile Artillery, the answer is clear.

I think the devs will get the drift and patch it, otherwise PS has a new heavy assault vehicle.

I have yet to have a Flail driver ask me to be his forward spotter. When that day happens, I will gladly go paint some targets. As it is now, he doesn't need anyone but his trigger.
exactly, the only problem with this is that, only dedicated outfits would take the time to ultilize this ability. Whats even worse is that with the new XP systems, deploying this thing on the front lines is warrented, because it gets more kills than from 3km away. IMHO this also means that its more effective at short range. My outfit rarely employs Flail use, but when we do, we are less devestating than Mr.N00B with Br2 and his precious Flail.

When it comes down to it, Flail's spamming towers from 5m away on top of the hill you coulnt land a reaver on is a "perfect example of a common pool game imbalance". For those of you that doubt the possibility of its exsistence, ask yourself how fun Doom would have been if we started the game with a 150 round BFG. Or maybe UT with 150 rounds of redeemer? Just cause everyone can get it, doenst put it on par with where it should be.

I dont feel Im asking anything unreasonable, but heres a quick recap of what I feel would be appropriate:

- Lower armor about 50% (not a random number, I can see it survivng 2+ reaver passes, but not 4)

- Make deployment requirements same as landing aircraft. (prevents base spamming at close range)

- Up the speed and deployment rate. (Mobile artillery should be able to retreat fast, but not faster than say the speed of a AMS )(NOTE: Im not being realistic here, just helping game balance)

- Increase minimum and maximum firing height/arc by 20%. (cant defend itself up close, but can fire over obstacles.)

- Increase projectile speed slightly. Slow refire rate VERY slightly. (this actually makes it MORE deadly againist aircraft, but with less armor, it wont last as long)

- Prevent from deploying within enemy SOI
-or-
Half the damage within 300m

The nerfs put it FAR away from the front lines, and the buffs make it more like artillery while not sacraficing game-balance.
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