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2003-11-03, 03:40 AM | [Ignore Me] #22 | |||
Master Sergeant
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When it comes down to it, Flail's spamming towers from 5m away on top of the hill you coulnt land a reaver on is a "perfect example of a common pool game imbalance". For those of you that doubt the possibility of its exsistence, ask yourself how fun Doom would have been if we started the game with a 150 round BFG. Or maybe UT with 150 rounds of redeemer? Just cause everyone can get it, doenst put it on par with where it should be. I dont feel Im asking anything unreasonable, but heres a quick recap of what I feel would be appropriate: - Lower armor about 50% (not a random number, I can see it survivng 2+ reaver passes, but not 4) - Make deployment requirements same as landing aircraft. (prevents base spamming at close range) - Up the speed and deployment rate. (Mobile artillery should be able to retreat fast, but not faster than say the speed of a AMS )(NOTE: Im not being realistic here, just helping game balance) - Increase minimum and maximum firing height/arc by 20%. (cant defend itself up close, but can fire over obstacles.) - Increase projectile speed slightly. Slow refire rate VERY slightly. (this actually makes it MORE deadly againist aircraft, but with less armor, it wont last as long) - Prevent from deploying within enemy SOI -or- Half the damage within 300m The nerfs put it FAR away from the front lines, and the buffs make it more like artillery while not sacraficing game-balance.
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