I'm sorry, but if a game like Half-Life or Battlefield 1942 can release patch after patch and only introduce problems 1 out of 10 times, surely the money pit that is SOE ought to be able to do the same. The sad thing is, when Valve launched a buggy Half-Life patch they would have a fix for it in days, not weeks.
We are paying these people to keep the game running smoothly and to add content. I hate to say it, but EA's track record with BF1942 makes SOE look like a bunch of lazy incompetent saps, and EA has always been one of the lamest/greediest game publishers out there.
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This game is alot more complicated programming wise than an FPS. This is not souly an FPS thats jsut what stupid people who dont know anything about anything but FPS's think.
I know how to make games like this. Hell ive designed them out in full. (and i mean full!)
Part of the problem with the doors etc seem likethe programming for individual stuf is too chppy. They seem like they underdesigned thme on the programming side and just slapped together lots ot things for each opperation of objects instead of finding one way of writing htem that would deal with all there designed operations and leave enough ways for htem ot add on stuff later.
Not to mention htey dont seem to broudly or thouroghly enough test programming there upgrades against other ingame stuff off server. Like they need to make there simulator for testing stuff able to add more variables, more complicated scenarios.