Completed Rules
Rules 101
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Section A- Make a deck of a total of 60 Cards (You may repeat all cards besides some cards with special rules)
- When starting a game pick a Map
- You each get one base, and one tower
- All other bases remain Neutral
- All base abilities apply as in the game
Section B- Wall turrets react to Advanced vechicles
- You can man a wall turret as your turn
- Wall turret range is the length of the base's SOI in the way it is facing
- Use the included small tabs with the character names on the cont maps
- If a character has no items attached to it, he/she does 10 DMG per Turn
Section C- Each Player has 100HP
- Each Player has Armor according to:
- Standard-50 Armor
- Agile-100 Armor
- Reinforced-150 Armor
- MAX-650 Armor
- Range is as follows:
- Heavy Assault Guns: 1 CM on Base Map
- Spec Assault: 5 CM on Base Map
- Med Assault: 6 CM on Base Map
- No Item Card: 4 CM on Base Map
- Grenades: 3 CM on Base Map
Section D- To enter a building run to the door and place your character on one of the other levels
- Entering a building ends your turn
- You may shoot each other in buildings
- Changing levels of buildings does not end your turn
- Exiting a building ends your turn
Section E- You may move up to 3 characters or formations in one turn
- You may only move characters twice in a row in two turns, then that character must rest for a turn
- Stamina does not lower when resting your character
- The characters may ONLY move the set number of Centimeters that the card has specified
- If you move your characters, you may still use them too attack
Section F[list][*]To attack simply take your cards (up to three) and place them on the attack mat[*]Your opponent will also pick up to 3 characters to battle with (must be within 10 CM of the closest enemy)[*]Roll a dice for each character you have, sum up the dice rolls, then divide the number you get into 1-3 parts[*]Then Assign each enemy a number. the largest number gets +1 attack on each attack[*]The Medium sized number gets +0 attack, so just use the standard attack number[*] the smallest number gets -1 off the attack
Section G- If you die, pick the closest:
- AMS
- Tower
- Base
- If any implants are on the unit, wait two turns before the implants activate
- If your character died with any items, they now belong to the enemy that won
- It will take one turn to get outside from the spawn room it doenst matter what your range character limit is
- After three turns remove the items from the enemy who stole your items, and place them into your item terminal
- To buy guns when you spawn you need to have guns in your item terminal.
Section H- At the begining of every turn you draw a card
- The cards you draw insert into your hand
- If you get any item cards you can put them in your item terminal
Section I- To get a vechicle place the vechicle card in your discard pile and then go to the closest vechicle terminal
- When you get to the closest vechicle terminal, you may get your vechicle
- When you get your Vechicle, Take your vechicle card out of the discard pile and place it back into your hand. you may use this card again in 5 turns.
Section J- To win the game, capture...
- The whole continent
- A mainly focused base
- Acertain number of bases
- What you play depends on the length of the game you want.
Will post more rules later!!!