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Old 2003-12-31, 07:22 PM   [Ignore Me] #1
BadAsh
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Bunker Idea


I�ve noticed that the base bunkers go mostly unused. The only real protection they afford is protection from being mowed by vehicles or bombed from above. But, it�s too easy to just fire vehicle weapons in there and kill everyone. Further other than meager protection there is nothing of value in the bunker.

I was thinking of a few ways to make the bunkers more useful and actually help out with defense. Here is what I came up with. Basically, there are two types of bunkers: The stand alone type and the linked type that have a tunnel connecting 2 bunkers.

1. Put a door lock on the bunker door so it would have to be hacked to gain entry.

2. If the base has power add a �safety energy shield� that covers the firing windows. This would allow people inside the bunker to fire out, but any incoming fire would have its damage reduced by 50%. This would afford the defenders enough protection to warrant actually using the bunkers. If the associated base has a Shield Module then upgrade the bunker safety shield to full protection from incoming rounds while allowing defenders to fire out. I know this sounds powerful, but remember the bunkers have a very limited field of fire and are easily flanked. If the base has no shield module I'd make the shield a solid color denoting the empire that controls it (red, blue, or purple). If the base has a shield module then the upgraded shield should look just like the main gate shields with the colored marbled look. This way attackers can see which type they are dealing with.

3. For the linked bunkers add a connecting room that the tunnels lead to. This room could have a medical terminal (adv med term if there is a bio lab linked to the base associated with the bunker) and 2 equipment terminals and 4 lockers. I�d also add a locked door to either end of the room to further slow down attackers. If the associated base has a Pain Module, I�d extend its damage benefit to bunker rooms, not the entire bunker, just the equipment/medical room to discourage enemy use. For the stand alone bunker add a tunnel that leads the equipment room.

NOTE: That the bunkers lack a spawn room so replenishing lost troops there during a siege would be a problem with them. However, most are very close to the base they are supporting so making a dash to the bunker would be a possibility unless there is an ungodly Zerg hitting the base. Also, a well placed Router Pad might make for an interesting counter offensive position.
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Last edited by BadAsh; 2003-12-31 at 07:25 PM.
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