Originally Posted by BDMJ
All tanks have the same hitbox, so the mag is fine. Regarding population, I have honestly never seen a significant difference between 5 cst and 12 cst. After 12, the population drops so even minor imbalances show up as much greater on the % indicators.
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I don't think population is level for 7 hours although I do conceed that prime time is usually good (around 4 hours total from my observations). But after that.... This is a 24 hour game, so the other 17-20 hours things get a bit challenging. Also, if nc = 46%, tr=28% and vs = 26%, I don't care if there are only 100 players online, NC is gonna own and that sucks for the others.
I do think that the change to pop caps will help this out though (which will counter those huge population advantages). Also, the minor tweaks the devs are doing should provide a bit of relief. I would have liked to see better population xp/health advantages, even a speed spawn advantage to make up for disparate populations, but I don't think they will be making those changes.
Anyway, I'm in the wait-and-see mode anyway. Hopefully, things will improve in the coming months.