Population Cap idea. Its pretty good! - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: 4 A.M. Already...?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2004-02-12, 06:06 PM   [Ignore Me] #1
Ait'al
Contributor
General
 
Ait'al's Avatar
 
Population Cap idea. Its pretty good!


Originally Posted by Mine from "Why planetside is really unbalanced"

Partly read the begining post but this came to mind. Why dont htey make the pop lock based on how many bases your holding (per empire, and without reducing hte enemies numbers) so that people that have bases can have as many people per base as the amount the attackers will likely bring against them instead of a constantly static number that makes you have to stretch out more and more after each base? Or am i completely misinterpreting the system?
BAsically you get 10 or 20 more people max for each base your "completely holding" including bases youve had and havent finished being hacked for ownership. Then as an addition, the same or half of that for the for an outfit when they implement OBO. So you have extra 10or 20 for that empires pop for each base(the numbers can be moded obvoiosly) and then For each base Owned by an outfit through OBO that OUtfit then has a sepreat 5-10 People seperate from that if there from that outfit that dont count against the empires max. You basically do this by making a qeue and fill it first when there are poeple in your outfit on continent before or after you cound just the normal continental pop max with people form your outfit wich can be used or not used if you have less than number of people form your outfit.

It may be better to reverse those numbers and make the OBO bonus larger so that you insure people form your Outfit can get in. Or increase the number to unsure alot more of your empire can get in, Like 20-100(possibly even based on calculation based on different calculations for outfit sizes. You could then stop increasing the bonuse after a certain outfit size so the bonus is only ever to much so you dont have to high of a population.). and have a small number like +5-10 for each base.

Obviously this would give a very real bonus and reason to have OBO no matter what the bonus is.

So X is Empire max O is outfit bonus with OBO and B is bonus per empire with each base owned normally.

You just start counting up B whenever you have an OBO take affect and Instantly filll the Qeue, but it can only be filled by people from your outfit, if you have to few you waiste the bonus untill you get more people insureing it cant be used by other people form your empire. Then it starts adds up the normal empire number normally, in a way at the same time.Then finnaly it adds the +10-+20 it would normally add to the Pop max per empire that has to do with your empire pop period, outfit or not to each empires pop individually.

This is kinda of an RPG way of calculating things so im not sure how familiar people are with this way of thinking up calculations. Sorry if this is to simplified.

Last edited by Ait'al; 2004-02-12 at 06:12 PM.
Ait'al is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:08 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.