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Old 2004-02-23, 07:30 PM   [Ignore Me] #1
Incompetent
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Possible Cloaker buff


First off let me say this, I really do not like cloakers, in fact I virulently hate most of them. However I do recognize that the inventory they are given is unbelievably tiny, and incredibly hard to build an inventory around.

So here is my idea, roughly double the inventory space of the infiltration suit. HOWEVER, the more inventory space the infil uses, the more visible he is. Make it so that if the inventory is filled to the maximum size it is now (base it on the smallest boxes, which would is around 6x6 now I believe), the cloaker has almost exactly the same visibility. If the cloaker fills the entire thing is noticeably more visible, and if he keeps it mostly empty (say, just a REK and a Spiker) he is noticeably less visible. It would affect both normal and dl visibility, with a fully unloaded cloaker appearing as if he were at near maximum range and becoming undetectable at much shorter range.

This would do a couple things. Mainly, it would give cloakers much more freedom in laying out their inventory. I know that in rexo I HATE leaving any extra space open, so I can feel for the cloakers here. It would let them spread their inventory around and not waste an extra space (like the area around a grenade.) Second, it would let the sneaky ones to be a lot sneakier. Assuming that the item in the holster has no bearing on how visible the infiltrator is, a cloaker with just a REK and melee booster would be nearly impossible to find without DL (and a pain in the ass then even) and allow the sneaky bastards to be really sneaky. It would also allow more combat oriented cloakers who tend to stay with and support the infantry more leeway in loading out their inventory. They could load up and count on the grunts keeping the enemies attention while they move to flank with weapons like Spikers or Grenades.

Finally, and I�m debating whether this is really a good idea, allow cloakers AND ONLY CLOAKERS to purchase small armor upgrades, which are each the size of a regular ammo box, which add roughly 15 armor a piece. Not terribly impressive, but enough to give the cloakers at least some ability to absorb damage (and not get one hit killed by shotguns either.) Possibly have them incur a very slight speed decrease to represent the armor interfering with movement.

Questions, comments, flames?
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