The nerf the Lasher actually warrants - PlanetSide Universe
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Old 2004-02-25, 10:08 AM   [Ignore Me] #1
Krinsath
Sergeant Major
 
The nerf the Lasher actually warrants


I noticed something last night while playing my VS character. The Lasher needs a nerf.

No, not to it's damage, not to the reload or the range. A nerf to it's ammo box.

The Lasher needs to have a clip of 50, but use 2 rounds to fire an orb. Why? I was looking at my inventory and my standard loadout has 5 boxes of energy ammo for my Pulsar and for my Lasher. That's 250 rounds of ammo, or 10 reloads. A JH user carrying the same amount of boxes gets 5 reloads. A MCG would get 2.5 reloads out of it. The Lasher and the JH have roughly equal damage potential, so I get 2x the kills in the same amount of inventory space.

Wasn't that the whole reason that shotgun ammo was reduced in the first place? However, working the boxes won't help because the Pulsar and Beamer are both slightly underpowered and NEED those larger boxes (takes half a box just to kill a Spit). Hence, why not increase the clip size and drain per shot? The lasher would be the same in terms of use and the other weapons would be unaffected, but people couldn't spam as much if every reload drains an entire box of ammo.

As it stands I carry 250 rounds, 6 medpacks and 3 jammer nades. I don't think any other empire could cram as much killing power into a RExo inventory.

Between that and the bug fixes, the Lasher should be good after that.
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