Dang, 11 pages and growing. I have read each argument pro and con (I'm on the pro side), but you know what, your wasting your time, surge is changing. Now, how that really affects the playerbase won't be determined until it goes live. We may end up with yet another "uber lasher" goof up, or this all just may be a lot of hot air. Fact is, there is no facts. I have heard all kinds of stuff bandied about, yet nothing to back it up (other than personal opinion, useless stats). Until we get a read from the devs AFTER it goes live, there is really no way of knowing what this means to live play (hence the play tests). At least we have more warning of this change than we did for "uber lasher" (and more thought put into it).
I would challenge all the nay sayers to start using surge as they are going to change it. In other words, holster weapon, turn it on, move, turn it off, draw weapon. Try to see if that really is going to affect your ability to fight. Seems like most of the arguments I have seen against the change, state they use surge to get within CQB. If that is the case, then the half second it takes to hit your function key, then hit weapon key, is really not going to make that much difference. However, I really think, most use it during a fight, knowing it will warp, thus enabling them to get an easier kill. If so, sorry, but your not going the be the CQB master anymore.
Anyway folks, at least this has generated alot of interesting debate, with very little flames. I think the argument is pretty silly though. If you need help getting to CQB with the enemy, use other MA troops to provide suppressing fire while you close in. The days of the lone wolf HA doing everything are dying. As always, these are my opinions and subject to just as much inaccuracy as everyone elses. But, they are just that, opinions, not facts.
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KIAsan [BWC]
If it's not nailed down, it's mine. If I can pry it up, it's not nailed down.
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