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Old 2004-03-17, 09:48 AM   [Ignore Me] #1
Krinsath
Sergeant Major
 
Talking Post BR20 Abilities - Flame Free Version


I was thinking about making this thread, and was going to tack it onto the one already going but then noticed it had degenerated into a flame war, so I'm going to start fresh and hope for the best.

First off, I want to make it absolutely clear that I do *not* like the things that I have heard from the Devs regarding post-BR20 abilities. What I've heard about what they are proposing (via Ask the Devs recordings) are fundamental changes to the classes, for example countermeasures and a true flight model for pilots as well as a second holster for BR20 infiltrators. I feel that is a poor idea, and that the post-BR20 abilities should be access to minor tweaks that give you an edge, but nothing overpowering on their own.

That being said, my ideas for post-BR20 abilities (and I'm not promising that any of these are winners...some I look at and go..."meh"):

Please bear in mind that I'm thinking of this as a "you can get ONE ability every time you get XP equivalent to the XP from BR19-20 modified on a similar scale"...some of these abilities may be combined into a single one if they're not that great on their own.

Infantry:

-Option for larger capacity ammo boxes (lighter materials, more powerful charges), somewhere between 150%-200% of current sizes (so a BR20 MCGer could carry 1 reload per box, or at least 3 reloads in 2).

-Boost armor absorbtion by 1 per hit (stronger components).

-Slight CoF reduction on weapons

-Increase in MAX turning radius (also entails a slight inventory cut as the lighter suit is what moves faster, but most MAXes carry plenty of ammo anyway since there's no need for anything else)

Infiltrators:

-As a general change, all (even the BR1) infiltrators get 2 holsters. However, if you are below BR20, that 2nd holster is a REK, ALL the time. After BR20, you can get the ability to make that 2nd holster whatever you want it to be (Pistol, ACE, etc).

-The ability to throw the pistols at the enemy so that Beamer can actually inflict damage (that's a joke for those who haven't had their coffee yet)

-Implant feedback pistol. New weapon that reacts to the activation of an implant by inflicting 2 damage when activated and 2 damage per second used afterwards, except darklight which is doubled (electrical feedback, darklight being severe as the nerves in the eyes go directly to the brain, resulting in greater damage). Effects last for 30 seconds. If no implants are active, no damage is done. Hitting someone who already has the feedback effect has no effect.

Vehicles (Ground):

-Boost vehicle top speed by 10kph

-Improved resistance to mines (mines would do about 75% of the damage they currently do)

-Ejection mechanism that launches you from a badly damaged vehicle (must have 33% or less of armor remaining to use), even if in motion. Throws you clear of a blast (assuming a clear path ahead), but not high enough to clear a base wall.

-Gunners get a directional indicator of where enemy vehicles are (I'm thinking of brackets and arrows on the side of the screen) within LOS. Always bugged me that vehicles had no targeting computers on them, but an elite BR20 tank driver would have an upgraded vehicle.

Pilots:

(General Changes for all pilots would be Countermeasures, true flight model option)

-Reaver missiles will lock on to ground targets.

-Mosquitos equipped with air-to-air lock on missiles (not overpowering as *all* pilot have countermeasures).

-The infamous, counter-countermeasures

-Special bomb for Liberators, was thinking along the lines of scatterable mines or something.

Engineers:

-Faster repair rate

-Deployables more immune to EMP strikes and Jammers (are unaffected 25% of the time)

-Interference distance on deployables reduced.

Medics:

-Revive takes 15 instead of 25 med units. EDITED (Thanks to SilverLord's accurate numbers)

-Faster Revive rate

For BR20s with Eng AND Medic:

-Combo-tool. Has 4 Fire modes similar to an ACE, combines the BANK and the Medical Applicatior into a pistol sized unit. Still needs nano-juice and med-juice separately for reloads (dual ammo like the Punisher). Advanced, high tech stuff issued only to proven soldiers.

I think that provides enough options to keep people happy. If you feel I've neglicted your group, please let me know.

Last edited by Krinsath; 2004-03-17 at 11:52 AM.
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