Really, because there wouldn't be that many rearm pads for the current weapons. The advantage of new weapons is you can bend the rules slightly. Plus there's a slight physics reason as well...those aircraft have no means of reversing thrust to a sufficent level. In space, you don't have friction to slow you down.
One of the concepts I was working on (like I said, what's up there is rough draft) was the ability for fighters to "powerdown" in space and become invisible to radar and mask their visibilty. This would be especially effective in the asteroid and junk fields (again, rough draft...some new concepts in the offing
![Smilie](f_images/smilies/smile.gif)
) and would allow them to do ambushes of passing convoys.
On the topic of mini-ships (for lack of a better distinguishing term) I'd thought that it would be cool to include something like that, from destroyer up to a light frigate, but they always felt "wrong"...they wouldn't be right as vehicles, as there's an awful lot of wasted space...there's already a bunch of transport vehicles, so they wouldn't be as useful for that...
I suppose that portion could be examined again. I also want to do a revamp of the weapons to put in a few more "spacey" ones...like I said, this design sheet was off the cuff.