Pandora Tomorrow Tidbit! - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: HandGun meet ChainGun.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > General Forums > The Lounge

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2004-03-20, 07:12 PM   [Ignore Me] #1
Diviant
Contributor
First Sergeant
 
Pandora Tomorrow Tidbit!


For those of you that have already beaten the Pandora Tomorrow demo, on the second level you can actually pass the ending, so as to continue the full level. What you have to do is replace your whole Splintercell2user.ini file with this text:

[DefaultPlayer]
Name=Player
Class=EchelonCharacter.ESam
team=255

[Engine.PlayerInput]
bInvertMouse=False
bFireToDrawGun=False
MouseSensitivity=50

[Engine.PlayerController]
DesiredFOV=75.0
DefaultFOV=75.0

[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire | OnRelease EFn7Fire",Alias="Fire")
Aliases[1]=(Command="Button bAltFire | AltFire |Axis aAltFire DeadZone=0.0",Alias="AltFire")
Aliases[2]=(Command="AnalogUp | Axis aForward Speed=+1.0",Alias="MoveForward")
Aliases[3]=(Command="AnalogDown | Axis aForward Speed=-1.0",Alias="MoveBackward")
Aliases[4]=(Command="AnalogLeft | Axis aStrafe Speed=-1.0",Alias="StrafeLeft")
Aliases[5]=(Command="AnalogRight | Axis aStrafe Speed=+1.0",Alias="StrafeRight")
Aliases[6]=(Command="Button bJump | Jump|CancelPopup| Cheatkey 1",Alias="Jump")
Aliases[7]=(Command="Button bDuck| Cheatkey 4|Button bRoll",Alias="Duck")
Aliases[8]=(Command="Button bRun",Alias="walking")
Aliases[9]=(Command="Button bStrafe",Alias="Strafe")
Aliases[10]=(Command="ViewClassRadii Pawn",Alias="ViewTeam")
Aliases[11]=(Command="",Alias="QuickInventory")
Aliases[12]=(Command="FullInv",Alias="FullInventory")
Aliases[13]=(Command="Interact| Cheatkey 2",Alias="Interaction")
Aliases[14]=(Command="ShowNavPoints",Alias="ShowNavPoints")
Aliases[15]=(Command="Health",Alias="Health")
Aliases[16]=(Command="ShowDebug",Alias="ShowDebug")
Aliases[17]=(Command="Button bStepOneFrame",Alias="stepOneFrame")
Aliases[18]=(Command="Scope|CheatKey 3",Alias="Scope")
Aliases[19]=(Command="Reverse",Alias="reverse")
Aliases[20]=(Command="ViewClass Pawn",Alias="ShowAllPawns")
Aliases[21]=(Command="Button bResetCamera",Alias="ResetCamera")
Aliases[22]=(Command="Button bDPadUp",Alias="DPadUp")
Aliases[23]=(Command="Button bDPadDown",Alias="DPadDown")
Aliases[24]=(Command="Button bDPadRight",Alias="DPadRight")
Aliases[25]=(Command="Button bDPadLeft",Alias="DPadLeft")
Aliases[26]=(Command="",Alias="AnalogUp")
Aliases[27]=(Command="",Alias="AnalogDown")
Aliases[28]=(Command="",Alias="AnalogLeft")
Aliases[29]=(Command="",Alias="AnalogRight")
;Aliases[30]=(Command="Cheat1 | FullInventory",Alias="OPSAT")
Aliases[30]=(Command="Button bCheat1 | FullInv | OnRelease CheatClean",Alias="OPSAT")
Aliases[31]=(Command="Button bCheat1 | OnRelease CheatClean",Alias="Cheat1")
Aliases[32]=(Command="ToggleGhost",Alias="BackButton")
Aliases[33]=(Command="Button SmoothPathToggle",Alias="STle")
;Aliases[34]=(Command="Button QuicSave",Alias="QuickSave")
;Aliases[35]=(Command="Button QuicLoad",Alias="QuickLoad")
Aliases[33]=(Command="",Alias="None")
Aliases[34]=(Command="IncSpeed|SnipeZoomIn",Alias="ZoomIn")
Aliases[35]=(Command="DecSpeed|SnipeZoomOut",Alias="ZoomOut")
Aliases[36]=(Command="Button bDPadLeft|SwitchHeadset -1",Alias="NightVision")
Aliases[37]=(Command="Button bDPadRight|SwitchHeadset 1",Alias="ThermalVision")
Aliases[38]=(Command="ChoseNextGadget",Alias="NextGadget")
Aliases[39]=(Command="ChosePrvGadget",Alias="PrevGadget")
LeftMouse=Fire
RightMouse=AltFire
MiddleMouse=BlackSnipe
MouseX=Axis aMouseX Speed=0.0010
MouseY=Axis aMouseY Speed=0.0010
MouseW=
MouseZ=
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn
Tab=NextGadget
Enter=Interaction
Shift=Jump
Alt=
Ctrl=QuickInventory
CapsLock=Walking
Escape=FullInventory
Space=Interaction
End=ThermalVision
Left=StrafeLeft
Up=MoveForward
Right=StrafeRight
Down=MoveBackward
Insert=
Delete=NightVision
1=
2=NightVision
3=ThermalVision
4=
5=
6=
7=
8=
9=
0=
F1=OPSAT
F2=GHOST
F3=INVISIBLE 1
F4=INVISIBLE 0
F5=Savegame
F6=FLY
F7=WALK
F8=Loadgame
F9=Shot
F10=INVINCIBLE 1
F11=INVINCIBLE 0
F12=
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
Equals=
Comma=
Minus=
Period=
Slash=
Backslash=
LeftBracket=PLAYERSONLY 1
RightBracket=PLAYERSONLY 0
None=
Cancel=
Backspace=
PageUp=ZoomIn
PageDown=ZoomOut
home=
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=SwitchROF
C=Duck
D=StrafeRight
E=Scope
F=
G=
H=
I=
J=
K=
L=
M=
N=
O=
P=
Q=WorldInteract
R=
S=MoveBackward
T=
U=
V=Whistle
W=MoveForward
X=
Y=
Z=ReloadGun
NumPad0=summon echelonIngredient.EF2000
NumPad1=summon echelonIngredient.EStickyCamera
NumPad2=summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker
NumPad3=summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang
NumPad4=summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade
NumPad5=summon echeloningredient.eringairfoilround
NumPad6=summon echeloningredient.ediversioncamera
NumPad7=summon echeloningredient.ecamerajammer
NumPad8=
NumPad9=quit
NumPadPeriod=Whistle
GreyStar=
Separator=
GreySlash=
GreyMinus=PrevGadget
GreyPlus=NextGadget
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
Joy1=
Joy2=
Joy3=
Joy4=
Joy5=
Joy6=
Joy7=
Joy8=
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=
JoyY=
JoyV=
JoyZ=
JoyR=
JoyU=
AnalogUp=
AnalogDown=
AnalogLeft=
AnalogRight=
FirstRepeatDelay=0.5
RepeatDelay=0.1
AnalogThreshold=0.8
UseAnalogAsPad=true
UnknownF5=
UnknownF4=
UnknownF3=
UnknownF2=
UnknownF1=
UnknownF0=
Unknown10F=
Unknown10E=
UnknownEB=
UnknownEA=
UnknownDF=
UnknownDA=
UnknownD9=
UnknownD8=
UnknownC3=
UnknownC2=
UnknownC1=
UnknownB9=
UnknownB8=
UnknownB7=
UnknownB6=
UnknownB5=
UnknownB4=
UnknownB3=
UnknownB2=
UnknownB1=
UnknownB0=
UnknownAF=
UnknownAE=
UnknownAD=
UnknownAC=
UnknownAB=
UnknownAA=
UnknownA9=
UnknownA8=
UnknownA7=
UnknownA6=
UnknownA5=
UnknownA4=
Unknown9F=
Unknown9E=
Unknown9D=
Unknown9C=
Unknown9B=
Unknown9A=
Unknown99=
Unknown98=
Unknown97=
Unknown96=
Unknown95=
Unknown94=
Unknown93=
Unknown92=
Unknown8F=
Unknown8E=
Unknown8D=
Unknown8C=
Unknown8B=
Unknown8A=
Unknown89=
Unknown88=
Unknown5F=
Unknown5E=
Unknown5D=
Unknown5C=
Unknown5B=
Unknown40=
Unknown3F=
Unknown3E=
Unknown3D=
Unknown3C=
Unknown3B=
Unknown3A=
Unknown1F=
Unknown1E=
Unknown1D=
Unknown1C=
Unknown1A=
Unknown19=
Unknown18=
Unknown17=
Unknown16=
Unknown15=
Unknown0F=
Unknown0E=
Unknown0C=
Unknown0B=
Unknown0A=
Unknown07=
Unknown06=
Unknown05=
StrProperty0=
Pause=

[Engine.HUD]
HudMode=0
Crosshair=0

[Engine.EPCGameOptions]
Resolution=1024x768
AmbiantVolume=99
VoicesVolume=99
MusicVolume=99
AudioVirt=2
Sound3DAcc=True
EAX=True
InvertMouse=False
FireEquipGun=False
MouseSensitivity=50
SFXVolume=99
Brightness=50
Gamma=50
GraphicsQuality=2
VidMem=1
EAX_Capable=True

Controls are:

F2: Ghost mode (no clipping)
F3: Invisible (gives you 0% visible rating)
F4: Invisible Off
F6: Fly
F7: Walk (flying off)
F10: Invincible
F11: Invincible Off

When you near the end of the level, turn on ghost and walk trhough the wall of the buliding. The next two guards you incounter have had their AI turned off so they stand there. You can do the cool new moves in this area, such as hanging upside down and the half-split jump. Climb down the ladder in the hut and you'll be at an elevator. Go down in it and there'll be two guards WHO HAVE THEIR AI ON! Take them out then sneak up on the technician and force him to raise the sub. That's the end! I really enjoyed it.
__________________
Diviant is offline  
Reply With Quote
 
  PlanetSide Universe > General Forums > The Lounge

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:00 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.