I'm sort of playing devils advocate here but imagine a situation like this:
3 reinforced armor grunts take on a tank,
both sides do considerable damage to each other,
say the tank is down to 15% armor
and 1 grunt is killed, the other 2 damaged
when
out pops the driver and gunner, both with no damage at all and AI weapons,
the damaged grunts that will (likely) be holding AT weapons will clearly be at a disadvantage.
I'm repeating myself but I really think Venofile has a sort of valid concern but the solution is in the entering/exiting animations.
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