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Old 2004-03-31, 10:19 PM   [Ignore Me] #1
SuperBallz
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Gens And Spawn Dropping


The Question I Got Is What IS The Fun In Running In Dropping Tubes And/Or Gens, On A Cont That Has A Low Enemy Population.

Don't Get Me wrong I Understand, Dropping Gens To Rob Them Of Tech Or Of Benefits, Or If There Is A Massive Battle Going On, But When There Is 25+ of One Empire And 5 Of Another, It Is Boring.

Base BabySitting Is What It Comes Down To, And A LOT Of Bored People TKing Each Other.

Flame If You Want( I Am Flame Proof :P).

But Maybe Some Special Bases Should Have Protected Gens And Tubes, Ex: An Extremely Effective Pain Field(Taking 15 Health instead of 5), And On First Attack Goes Into A Maximum Lock Down Closing Doors And Added Blast Doors That Have To Be Hack(As If No Hacking Cert And Can Not Be Opened From Inside By Enemy) Or Can't Be Hack By Those Without Any Hacking Cert, This Last As Long As It Takes For The Gen To Self-Repair. Same For Spawn Rooms, But A Shield Like Door Allowing Friendly Movement In And Out.

It Can May be A Combo Base, Ex..Tech/Bio Or Amp/Interlink


Any ideas.

Last edited by SuperBallz; 2004-03-31 at 10:21 PM.
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