What ever happen to the shadow of Auraxis Movie? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Submitting tons of quotes makes you cool
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2004-04-09, 11:57 AM   [Ignore Me] #24
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 


Unless my settings are set too low to notice, vehicles only smoke when crippled. As for it taking only one missile to destroy, that would have been the most accurate way for it to happen (IRL you shouldnt even have time to bail from a vehicle that has a rocket heading fer it)

K, The vehicle wasnt immobile until it was 'disabled' (one big fatass clue would be the smoke and the not moving)

I've used a Marauder and it is a better transport than combat vehicle, but if that is what yer argument will be, you shoulda used a Lightning or another Harasser...

The part that made the least sense is why the NC left what appeared to be perfectly useful vehicles behind and only took the ANT...

So I'm the one thinking 'too much like the game'?
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:37 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.