Faction Speific Mobile Artillerys - PlanetSide Universe
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Old 2004-04-14, 04:18 PM   [Ignore Me] #1
Nereid
Corporal
 
Faction Speific Mobile Artillerys


Mobile Artillery was missing from the game until CC came out. But instead of an anient Tech artillery piece I was thinking more on the lines of empire speific Mobile artillerys like for TR several 75mm cannons on a huge spinning gatling like turrent and it would fling 75mm shells at an extreme high ROF completely splashing the area it hit. Like have it fire off 75mm rounds at the rate of 0.25 or something. NC artillery would be one gigantic artillery cannon like 300mm or something with a slow rate of fire but with around 900 damage per shot firing at 3.0. And the Vanu would have an energy cannon simular to that of the Flails with damage and ROF somewhere in between TR and NC. This would fit the factions roles good. The artillerys would be limited in that they cant fire at enimeys that are close to it and they have to deploy to fire like a flail. They wouldnt be able to fire at air units either and anything withing 50-100mm would be below its firing arc. I do believe that mobile artillery should be included in the game but with more restrictions like keeping the flail from shooting targets on the ground that are so close to it. The Flail could be a speacal more advanced version of the faction artillerys just like how the sycthe is more advanced then the ATV vehicles. Leave the Flail with super high damage but limit its close range firing to 50 - 100m out. It should also be made to move slower. As it is now it moves slightly faster then the vanguard and prowler. Please tell me what you all think. Also Ive had this idea in my head for a very long time back when i first started playing PS and before I left for awhile, Just now putting it on paper, I kinda of wished I had done it before CC then maybe it would have made more of an impact then.
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