3 certs for the Reaver is simply insane, you're obviously a reaver pilot.
Increasing the cost of certs to a certain extent would go a long way to improving vehicle balance. I play an infantry character and must say that about 70% of my deaths are due to Reavers. Considering there are only three (at best) reliable ways to kill a reaver, Skyguard (very weak, dies in one Reaver volley), AA-MAX, and last is other Reavers. Now, seeing how everything easily kills infantry, everything except infantry should have an elevated cost attached to it and an increased purchase timer.
All too often PS comes down to zerg tactics for infantry where how fast you respawn and start attacking the target again is more important than strategic plans. For a combat game based around infantry, that is a poor system to use.
So, combat vehicles like Reaver, Armour(tanks), Artillery(flail), should all have higher cert costs with combat support vehicles having a minor increase of around 1pt. Combat support being Deliverer(variants).
By making assault vehicles more costly with longer purchase timers, you'll improve the survivablity of infantry thus creating more strategic play with exciting firefights instead of the gib-fest that often goes on. Often I see no difference between PS and Unreal, this has to change.
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