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2002-11-07, 02:52 AM | [Ignore Me] #1 | ||
Since there isnt an SW:G type Dev forum that I know of, I will bounce stuff off ya'll, and if this has come up before, forgive me.
I would like to see a bounty system imposed on good players. The better you are i.e. the longer you go killing with out dying, the more exp points you are worth at death. While this might be an exploitable situation, I think its one owrth looking into. Think of it like this: Joe Cool of Vanu has a 39 kill streak, he is then worth say a base 100 exp Times 3.9 = 490 exp instead. You would read: Uber1337dewdME! kills Joe Cool for 490 xp (+390) (or somthing like that) And you might also add a multiplyer for people that do well over time, lets say Joe Cool averages 40 kills per death. Joe Cool after a set amount of time, is then worth whatever his kill streak is, lets say its 25, plus an ADDED special bounty of 4.0 so you would get say.. 100 x 2.5 = 350 x 4.0 = 1400 xp OR Uber1337dewdME! kills Joe Kool 1400 (+1300) That would be a once in a while affair, they could set a threshold for this,and make it a known bounty, if you were Joe Cool you would have an indicator somewhere of just how much you were worth. I think this could add something to the game. What do ya'll think?
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