TR Emerald - The horror....
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I pity the TR left on Emerald that didn't quit or hop empires.
Not only do they have the TR legacy of outdated, obsolete and ineffective equipment, but have a pathetically low population at all times (Markov TR *sometimes* get over 30%).
Add to that the fact that there are lots of outfits of "elite" players in the VS or NC that realized long ago that "zee goggles" and how nice the chicks look in the TR's hot red leather outfits weren't enough to make up for the crap weapons that the DEVs expect the TR to play with. They all switched because it's a lot easier to "pwn" with good kit.
The level of organization these outfits display compounded with the weapon imbalances, population imbalances (compounded by our high crew requirements), and how unfair Core Combat is now to the empire(s) that can lock the caverns all the time (cough *NCs* cough) and you have basically wholesale slaughter of the TR every single night.
Every TR raid typically fails even if they bring lots of numbers (I've seen the VS/NC outnumbered 2-1 and still push the TR back), and if the TR hold a continent and the enemy brings anywhere near equal numbers to the battle, the TR get rolled up. Should that be a sign to the DEVs that, all other things aside, yes, the TR equipment is just that bad (MCG is overrated garbage; Sweeper is better 8 times out of 10).
I play NC or TR on Markov and I go 4-1 kills/deaths or better. On Emerald, I have 1/2 the ping but I barely get 2-1 on the best night because I can't keep a vehicle alive and grunting is suicide thanks to the sheer number of Maelstroms and Flails and enemy vehicular dominance.
I guess I just fail to see why people would want to play the TR on Emerlald right now. My own experiences have been more frustrating than ever in the past little while. The balance was always bad, but lately it just seems worse. Anyone see any hope?
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