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PSU: Wait a minute, I thought you were the enemy
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2004-07-06, 12:26 PM | [Ignore Me] #1 | ||||
Lightbulb Collector
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You know what really pisses me off? This crap. Gasp, I'm now a sociopathic killer who will explode in a burst of violence at any given moment. Please. THIS is the real problem: The family unit has been fragmented to hell, to the point where a significant amount of kids have just one parent, or, in the more frequent case, parents who listen to the "experts" tell them how to run their kids: Don't HIT him, it might hurt him. WHAT IS THE PURPOSE, THEN? You HIT a kid to SHOW him that something is WRONG. You're damn right it damages him, but kids aren't crystal vases about to fall over a tabletop. If you don't hit him, he'll never learn, and if you just don't at all, he ends up a drug dealer or something. We can't PUNISH the kid by not letting him see the fireworks YOU got him on the Fourth, it might hamper emotional development or something like that. I love my parents, who will still hit me if I do something wrong, will still hand out serious punishments (as in not "Go to your room and play Game Boy for the rest of the afternoon", more like "Hand me your mouse and keyboard, no computer for the month.") But, have I been absent for a month? No...I LEARNED and behave WELL. I'm not a hate-filled kid ready to go off against ****, gays, and Insert Other Minority Here's, I'm not a depressed-as-hell emo kid who cries when he knocks over a glass, I'm *gasp* normal. And I play videogames, shoot guns, and other stereotypical *risk factors*. Choo, choo! The clue train is almost at its destination! Now, what if your kid is generally screwing up in school, hanging around with other Trenchcoat Mafia types (and doom on you if you don't know who he's hanging around with, then you are sucking at being a parent), and other hate-filled things like that: THEN you need to get OFF your ass and impose some restrictions. These restrictions should not have to be done by a Congress, which then bans all Video Games/Guns/Violent Movies, which ends up hurting the majority. It's the parent's job to make sure these kids don't end up killers. "But what about adult killers?" Adult killers are grown-up teenage killers who fall into the wrong groups (like that shooting where a Neo-Nazi went into a Jewish Daycare and unloaded an Uzi), or mentally unstable people (a.k.a "Going Postal"). Let's take a quote from the article:
Therefore, how come kids in Afghanistan, during both wars, have been seen fighting, yes, killing? There aren't video games there. After all, clicking a mouse teaches you to kill, like it wasn't already blatantly obvious that to kill someone, you aim the weapon at them and pull the trigger. The fact of the matter is: Killing over the ages has gotten simpler for a reason. First, you had to use a bladed or dull weapon, slashing at your opponent, while blocking attacks coming at you. Killing was an art. Bows needed lots of training to perfect one's markmanship to the point where he became deadly. About since the invention of the crossbow, where you had to aim and pull a trigger, killing is simple to the point where teaching someone to kill is as easy as possible, to quicken training to make quick reinforcements possible. And it's very easy, to the point where just a glance gives you a good idea of how to work it. Now, a good parent would make clear that what is on the screen is fiction, and that people don't "respawn", and that you should NEVER do that in real life. Even better parents would actually go shooting with their kids, which teaches them gun safety. A kid without gun safety, with a gun is dangerous. Most people think a gun is unloaded when the clip is empty, but there can be a round in the chamber. A good parent would cut off the video games if she saw the kid was becoming dangerous. But I guess most parents just can't see that. Now, the clue train has reached its destination: Video games, especially violent ones, make people angry. Gasp. It's called "Putting on a game face." It's not easy to go through an abandoned building, killing zombies, or to be in a deathmatch tournament, and this is reflected in the games. People get pumped up about it. But, let's assume...that it IS genuine anger. We'd also have to ban the following activities for causing "anger". -Violence in movies, music, etc.. Well, that one gets blamed a lot... -Professional Sports. Have you seen what rival fans DO to each other? Haven't you seen the RIOTS when someone loses a championship? CLEARLY this is an antisocial activity. -Meat. Butchering animals is too similar to butchering humans, and teaches butchers to become violent kilers. -Vegetables, fruits, and others. Some vegetables have to be violently cut, which makes them too similar to the cutting of a human. Peanuts are RIPPED out of the ground, making it too similar to ripping out someone's hair, ear, or head. -Surgeons. They ALREADY know how to kill, and they have the TOOLS to do it. Hell, they're more of a threat than video games! -Automobiles and driving. Road rage kills! After all, aren't cars "Vehicluar Manslaughter waiting to happen", because guns and video games are "Murder waiting to happen?" All these activities are ridiculous, yes. But the SAME arguments are made against video games, what's the difference? Oh, I forgot: Here's the article: http://story.news.yahoo.com/news?tmp...ame_violence_1
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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