Possible solution to the grief system
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A lot of people (including myself) think the grief system is flawed. Most of the time you get little grief for a lot and too much for nothing. You get grief for the stupidest things. The grief system is based on points per damage. The more damage you do the more points you get. Instead it should be based on damage per death. The more damage you do to someone the more grief you get when they die. For example if someone jumps in front of you and you hit and do little damage when they die you will get maybe 1 or 2 griefpoints. If you kill someone you will get a good 30 or 40 points. Of course it wouldn't be fun to hit someone then 15 minutes later get 10 grief. Well there would be a time limit on how long you can still get grief. The more damage you do the longer the time limit.
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