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Old 2004-08-17, 10:19 PM   [Ignore Me] #1
AztecWarrior
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WoW Questions


Let us begin by stating the obvious: I hate RPGs. 99% of them. The ones I don't hate are misnomered by the media as RPGs, like Deus Ex.

I played WCIII, and was like "Cool, humans have GUNS." Now, if an RPG didn't commit too many of the Seven Deadly Sins AND had guns, AND I was familiar with the storyline, I'd try it. So, therefore, I ask you, the RPG-minded fools:

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THE SEVEN DEADLY SINS OF RPGs
AztecWarrior 1:1-7

1. Does WoW rely on a turn-based combat system, or "Combat Mode"? (I.E. I attack, then lie defenseless because it's your turn to attack).

2. Is there a "level system?" To what extent does this screw over newbies and mid-level characters when fighting veterans?

3. Dice rolls to determine accuracy?

4. Dice rolls to determine damage?

5. Is Player-Killing allowed, and do you get your items back?

6. Are you pushing buttons the entire game, or is skill involved? By "skill" I mean it in the FPS/Simulator sense. You don't just tell him where to go and what to attack. That bores me.

7. Lust. Does the game's advertisements rely on half-nude elves to sell (i.e. Lineage II, EverQuest.) (Obviously, WoW passed this one.) It's not that I'm uber-moral, it's just that I'd hate to see a game resort to sensuality to sell a game that isn't sensual at all. I can expect that from, oh, Leisure Suit Larry, but there is no real sensuality in EQ.
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Is it still in Beta? Will there/is there a monthly fee?
__________________
The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly.
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