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Old 2004-08-20, 07:15 PM   [Ignore Me] #1
Spee
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Implant Side Effects


Because itd be a bit mroe immersive if each implant had side effects which may, or may not be desireable.


Audio Amp - Actually amplifies your audio. Locks your 2d/3d SFX at 100% for the duration the implant is on.

DLV - None.

Enhanced Targeting - Forces you to 1.5x Zoom, reducing your situational awareness, but allowing you to properly focus on your target.

Melee Booster - When active, allows your weapons to be drawn 2x as fast. (hey, strength is strength)

Personal Shield - Allies cannot use any sort of repairing tool while active. Medpacks are also disabled. (reflective of the fact that theres a barrier of energy around you)

Range Mag - none

Regen - When not active, but enabled, replaces health on a 1 health/10 seconds basis, with no stanima drain.

Second Wind - Can grant a 100% boost to stamina if that is drained first, and health is not.

SIlent Run - none

Surge - increases footspead even while not using the implant (Enabled, but not active) by a small amount
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