Referendum on bail mechanism failure feature
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I hate it- that's strike 2 along with BFRs. If it gets to 3, I will reconsider quitting.
Right when you most need to eject, it fails. This also complicates tower raids, as I've flown over at 66% integrity and been unable to bail out. I don't care for that "BUT YOU DONT GET THE XP FROM AA KILLS" crap- if you're a level-upper from EverQuest who plays PS for the RPG features, you'll be pissed. But I'm fine with the personal good feeling of knocking down an enemy aircraft.
If I really need XP, I go sniping.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly.
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