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2005-02-17, 10:34 AM | [Ignore Me] #1 | ||
Sergeant
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Ok im back to stir up some more drama today. I have played tr on emerald for a year and a half now, mostly cause i love the difficulty. I started thinking the other day as we were getting our butts handed to us on a continent we were zerging. What goes wrong when we have 60% and cant take a base. For the most we rarely feild as many vehicles as the opponent. Reason: the ignorant reasoning that the devs decided we need so many more guners on them. it says nowhere in our fighting style that we need more gunners, only that we prefer faster firing, less accurate weapons and heavier armor. It really screws us. Good thing they didnt make our maxes ride piggyback on each other /one walks+one shoots. Or maybe 3 soldiers have to hold hands to fire one mcg. In an ideal battle say either against nc or vs with an even population. 100 troops either side. 10 MBT's, 5 deli variants, 5 empire specific buggies, 5 reavers, 5 mossies, 5 random vehicles
TROOP USAGE FOR VEHICLES NC---------------- VS----------------- TR 20 mbt------------ 20----------------- mbt 30 mbt 15 deli var.-------- 15 deli var.--------- 25 deli var. 10 emp. buggy---- 10 emp. buggy------ 15 emp. buggy 5 reavers---------- 5 reavers----------- 5 reavers 5 mossies---------- 5 mossies---------- 5 mossies 5 random---------- 5 random----------- 5 random _________________________________________________ SOLDEIRS LEFT OVER FOR INFANTRY WORK/ BASE DEFENSE NC=40 VS=40 TR=20 Ok based on the generalization that all vehicles are evenly balanced to each other that would make an armor battle good, but how are we supposed to supress the extra infantry? Cant cause we're screwed. The more vehicles we pull, the less infantry we have to defend inside our bases or to take bases. To make an even fight we need more than 60% of the population just to get the same amount of infantry. if we were forced in a strictly vehicle fight, we'd have significally less vehicles. I started the above breakdown with more mbt's and deli variants but tr ran out of infantry. NC and VS could get 20 more mbt's where TR got 6. Lets just say the logic they gave us is very wrong. In a balanced world 2 raiders should be equal to 5 thunderers or 5 aurora's. Why not its 10 troops right? or 10 prowlers should take 15 vanguard or magriders. Why not its 30 troops right? dont the devs see this? It gets even worse when we start on a cont without a tech. Our heaviest non-tech ground armor is a raider/5 troops per vehicle. i played nc and vs on the other servers and had trouble finding a gunner for my thunderer, try finding 4 gunners! Prowlers are as bad cause nobody wants to have the little gun cause you get few kills yet that gunner is needed for the prowler to be equal to the one gunner in the other tanks. Basically when we feild armor, we're screwing ourselves and if we keep it down to as much infantry fighting Ie: footzerging it gives us a more even fight. Would there be a way to fix this? Balance it in some ways? I once suggested the raiders guns were controlled by 2 gunners instead of 4, 2 guns trained on same target like how the collossus chainguns aim together when fired at same time. Just an idea. Or up the chaingun and main gun power a little on the prowler and make them one gunner controlled like the vanguard. Not 150mm but like 120 so that van has bigger bullets and we have bigger armor, it wont make them imbalanced cause even though they are more powerful, only one fires at same time, or just up the rate of fire on each gun. Any other ideas? I know loyal nc and vs will argue that regardless of the numbers i've shown that everything is equal cause they dont want to lose this "advantage" but keep an open mind that i've played all empires and have been playing a very long time. My god this is a very long post. Thanks for taking the time to read this. See you in battle. |
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