As promised, the PS dev team has released the bi-weekly info about Core Combat. Here's this week's info:
Find the Ancient Modules located deep underground in Core Complexes and use them to add muscle to a friendly facility on the surface. Once installed, and as long as an empire can keep them safe and charged, these ancient modules turn a battle to your advantage.
Equipment
Allows the purchase and capacitor recharging of the Ancient-Tech weaponry: Maelstrom, Spiker, and Radiator. Additionally, the MAX reacquire timer is reduced significantly.
Vehicle
Allows the purchase, repair, and capacitor recharging of the Ancient-Tech vehicles: Router, Flail, and Switchblade. Additionally, the vehicle reacquire timer is reduced significantly.
Pain
This module powers pain fields in various areas of the facility that do damage to enemies invading those areas. This includes the Barracks and other critical areas of the facility.
Health
Soldiers that spawn here do so with more maximum health than when they spawn at other facilities. Additionally, friendly soldiers in the Sphere of Influence slowly regenerate health over time.
Shield
This module powers a force field across the wall gate openings. This force field stops all bullets, damage and enemy vehicles. [See Screenshot]
Speed
Significantly reduces the respawn delay at this facility. Additionally, all friendlies in the area get a footspeed increase.
More information
here. The screenshot is located in Media -> Official -> 2003.
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