There's a new patch on the test server. Here's the notes:
- Version 2.1.1 (October 31, 2003)
1. Spawn tube doors will no longer prevent damage to the spawn tubes.
2. Router telepads will now deconstruct properly if the Router itself deconstructs.
3. The Spiker will now show up properly in third person view.
4. Secondary fire mode on the maelstrom will now cause damage to vehicles.
5. Galaxies may no longer enter Core Combat caverns through the geowarps.
6. Router telepads cannot be deployed unless the Router is deployed.
7. Router telepads will now disappear if the Router they are connected to is jacked.
8. The Flail and Ancient Turret reticules will now display the AT reticule properly.
9. Combat Engineering Deployables can no longer be placed in doorways.
10. Weapons will no longer be locked inside an inactive geowarp.
11. TR MAXes can no longer anchor themselves on ziplines.
12. Combat Engineers can now deploys ACEs near vehicles.
13. ACEs can be deployed near Phalanx Turrets again.
14. The CoF on VS MAXes has been returned to previous values when it is using jumpjets.
15. Flail projectiles will now show up on the proximity map.
16. Vortex Modules will now deconstruct properly after the 48 hour timer expires.