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2009-12-02, 02:18 PM | [Ignore Me] #1 | ||
Corporal
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After playing planetside for quite a while now I've figured out that the fighting in this game seems to be oriented around either fighting in the field, or fighting inside of a base.
All the possible tactics in the field are well covered with a very full range arsenal (vehicles, deployables, VTOL aircraft, snipers, etc). However, once you get indoors you find that your weapon options are somewhat limited to things best suited for the field (assult rifles, rocket launchers, etc.) which is why you probably see so many people "holding the door" open for their vehicle buddies outside or spamming plasma grenades to break an indoor defence. Well I propose that since there are so many options outdoors, then there should be more options indoors. Some suggestions: SMG weapons = these would be high rate of fire, low recoil, but moderate to light damage. Preferably used around tight corners or when going into doorways. Of course they would be given crappy range so people mostly used them indoors and were ineffective outdoors. Flashbang/stun grenades = these would be grenades that would give the person on the other side a temporary sensory overload making it near impossible for them to see what their doing, giving you a 5 sec window to get em. Night vision/kill the lights = this would be a two part tactic. an implant would grant the ability to see in the dark; which would be combined with a expert hackers ability to "disable lights" making it so the inside of a base could be easy pickings for an unprepared defence. Destructable doors = were all tired of door camping, but instead of just using a 10th plasma grenade the attackers should have the option of either blowing the door open or holding it open with a hack. Smoke grenades = this creates a foggy barrier which impairs vision for everyone exept for those without some sort of sensory enhancement. (this could also be great in some cases for outdoors). Lean/sticky cover = this is needed pretty badly for indoor combat. You need to be capable either of "leaning" so that only part of yourself is exposed around a corner or using sticky cover so you can quickly expose and recover; without one of these two your close quarters firefights are going to be a lot worse. Implementing either "leaning" or "sticky cover" would make the indoor firefights much more intense, challenging, and skill based. Most of these ideas are from indoor based shooters (like rainbow 6) However, if done correctly I think it would make indoor combat just as fun as outdoor combat and people would enjoy the game that much more. (I also think some of them are pretty feasible ideas, especially the lean). Please post any suggestions or comments to these ideas. Thanks JackEarthrider Last edited by JackEarthrider; 2009-12-02 at 02:22 PM. |
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