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PSU: NC, its whats for dinner
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2011-01-24, 01:20 PM | [Ignore Me] #1 | ||
Contributor Old War Horse
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One of the keys to any successful battle is the inter-squad dynamic that leads to interlocking fields of fire, concentrated fire, and other factors. I am hoping the developers are able to integrate factors like this into the game. Or, even crew-served weapons.
For example:
-- Possibly have the AAA as a towed vehicle requiring a prime mover. It has to be a heavier vehicle to tow the AAA. Requires a gunner, ammo feeder and maybe an FO. -- The artillery requires a prime mover as well, but also has to have a couple of troopers to set it up by anchoring the gun and operating it. This also could be enhanced by an FO who increases the accuracy of the gun by a laser device or something similar. Possibly they could use some implants for increased effectiveness in any of these weapons. These inter-squad duties would greatly enhance the cooperative efforts of squads and make them much more appealing for enhanced combat effectiveness of an outfit.
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Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< Last edited by Manitou; 2011-01-24 at 01:21 PM. |
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