One of the biggest issues in the original Planetside (at least for me) was "Lag" in larger battles. Since the entire appeal/selling feature of Planetside was large scale combat. I'm curious to have some input on how the dev team will handle things this time around.
While I only played for the first year or so after release. Any large scale fighting up to that point that I took part in were almost to the point of being unplayable. Even with the implementation of animation Culling.
Now almost 8 years in the future. Do you think the technology is there to handle larger battles better?
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