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Old 2011-02-07, 06:28 PM   [Ignore Me] #12
KayOneElRoy
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Re: Command


Originally Posted by LesserShade View Post
Here's an idea for starters. Don't give win buttons (OS) away as rewards for raising command rank.
Agreed. I don't think the OS strikes are a necessary tool for commanders (or anyone for that matter). First of all, there are plenty of ways of dealing with a situation where an OS might be used. Secondly it is counterproductive to teamwork.

To me it seems like an after thought gadget they added for command rank. Thinking about it, I feel command rank itself was mostly an after thought in the first game. It could have been implemented in so many different ways. I believe everything command rank could offer in PS:N should be essential tools for teamwork, coordination, communication, and information. Let the battle rank handle the EMP and OS (if they even are included).


Originally Posted by Bags View Post
It's currently a lot more lucrative to just farm than to cap bases. Highly contested base caps need to be at least 5 - 10x more BEP.
This is something that really bothered me in the few months i played Planetside. You could be struggling to cap a base for and hour and a half and get hardly any exp, while most everyone else just farmed for kills. Ughh, I'm just thinking of the interlink facilities (If I remember correctly, these ones took forever to take).

Last edited by KayOneElRoy; 2011-02-07 at 06:41 PM.
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