Originally Posted by LesserShade
Here's an idea for starters. Don't give win buttons (OS) away as rewards for raising command rank.
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Agreed. I don't think the OS strikes are a necessary tool for commanders (or anyone for that matter). First of all, there are plenty of ways of dealing with a situation where an OS might be used. Secondly it is counterproductive to teamwork.
To me it seems like an after thought gadget they added for command rank. Thinking about it, I feel command rank itself was mostly an after thought in the first game. It could have been implemented in so many different ways. I believe everything command rank could offer in PS:N should be essential tools for teamwork, coordination, communication, and information. Let the battle rank handle the EMP and OS (if they even are included).
Originally Posted by Bags
It's currently a lot more lucrative to just farm than to cap bases. Highly contested base caps need to be at least 5 - 10x more BEP.
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This is something that really bothered me in the few months i played Planetside. You could be struggling to cap a base for and hour and a half and get hardly any exp, while most everyone else just farmed for kills. Ughh, I'm just thinking of the interlink facilities (If I remember correctly, these ones took forever to take).