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2011-02-13, 05:43 AM | [Ignore Me] #1 | ||
First Sergeant
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I feel it's a safe assumption that CE will make PSN, so without further ado...
Spitfires should go underground when they are not firing. This stop friendly vehicles from running over them and destroying them. It also "cloaks" them without making them lame. You can still see they are there, and can still kill them. (I have to admit, I would miss spitbombs ) Cerberus Turrets need to be removed entirely. Aircraft have enough to worry about. Shadow Turrets Remove due to redundancy (see spitfires). Wall Turrets should be all over the walls, not just corners and gates. They should be easily killable and easily repairable. One Man Turrets Remove due to redundancy (see bunkers below) Motion Sensors should hide underground when a vehicle comes near them (even enemy), or just be small enough to drive over without hurting them, again, this stops vehicles from running over and destroying them. Boomers need to be circular. Triangles are way to easy to spot. Mines need to be deployed in groups. It doesn't have to be large groups, three at a time would be nice. Maybe add an alternative mode that does singles. TRAPs need to be easier to kill, but remove the terrible limit on where they can be placed. Except for on bridges, they should not be allowed on bridges. Bunkers should become a deployable. Give them a lengthy deploy time, lots of armor, and suddenly you can make any spot a viable location to fight from. Variations would be nice. Sand Bags (or whatever the non specific name is) are also something to be added. Make them a quick setup and perhaps even stackable. If they were somewhat like LEGOs people could make little forts of their own. Aegis Shield Remove due to redundancy. The AMS/bunkes/sandbags cover this. Ammo Terminal should be added to allow basic ammunition replenishment. Would have a moderate deploy time, and would go away after a minute or two. Any improvements and/or additions? What exactly are the rules on the f-bomb here? |
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