I don't mind the relic idea. In fact I think that furthers the cause of true persistence. You could take it a bit further and make the relic wear out over some time (the order of a couple days?) and some kind of condition to build one...like own X thing on Y continent for so long or in such a combination and you spawn one. Only let a couple be active on a server at any given time so empires needed to steal them to get them, mostly.
The real problem I have is anything that involves or requires some kind of reset or similar action (like NPC based repelling of invaders and things) instead of player action to reverse it.
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