Battlefield wreckage.... - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: People Like Guns.....
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2011-02-22, 01:33 AM   [Ignore Me] #1
Peacemaker
Contributor
Major General
 
Peacemaker's Avatar
 
Battlefield wreckage....


Ok, so I'd just like to see some wreckage stick around longer. Maybe make it so engineers can deconstruct wreckage, and measures are taken to prevent TOO much wreckage. For example if a reaver crashes into a field the system says to its self "Is wreckage present within 400 meters?" No? Make wreckage
Is wreckage present within 400 meters? Yes! Is area hot spot? Yes! Is wreckage present within 50 meters? No. Make wreckage!"

This way a courtyard or a battlefield would become filled with wreckage, usable as cover by infantry. Direct fire can destroy the wreckage or engineers can clear it (Considerably faster). Could make it easier to push out of a base into the court yard if you can make some extra cover. Itd also be cool to drive / fly past a battlefield with 10 destroyed tanks in a field that happened like 15 minutes ago. (Wreckage would deconstruct after 20.)
__________________
Peacemaker is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:00 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.