We've all seen people suggest CEP decay in order to do a few things, primarily:
Try to ensure that the people really dedicated to command have the best tools, and
Combat CR inflation, where, after years, everybody eventually gets CR5.
What if, instead of decaying CEP, there was simply no fixed values to achieve a CR?
Here's how I would do it: I'd brainstorm with all my developer buddies and come up with a "target" ratio of CR. For every 10,000 players *online*, 2,000 should be CR1 or higher, 1,200 should be CR2 and up, 600 should be at least CR3, no more than 100 should be CR4, and 20 should be CR5.
Or whatever. I'm not married to the numbers, and the system would allow for easy tweaking to strike a good balance.
Anyways, the idea is, once you've got these target ratios set up, the game looks at all the people online, and selects the 20 (per empire) with the highest CEP total and gives them CR5 access, the next 80 get CR4, etc.
Thoughts? Would this be better, or worse, than a CEP decay system? Discuss.
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