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Old 2011-02-25, 11:44 AM   [Ignore Me] #1
DviddLeff
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Reducing downtime


Smed has stated that he thought Sancs slowed the game down too much.

I disagree and feel that the sancs have significant value being the one safe place in the game world where you can meet up with your outfit to prepare for an assault.

Also reading the Longgame Blog he complains about finding a fight and just getting killed when you do eventually make it. Those reading this will likely disagree; yesterday it took me two minutes to log on and meet up with my squad but yes I have a Mossie certed to do just that. Even if I didn't I could still wait on the HART for a couple of minutes and again join them in under 5 minutes.

However, there is a lot of downtime in PS, so how can it be reduced?

Few thoughts and ideas (certainly not all my own):
  • Reduce base hacks to 10 minutes
  • Allow players to respawn at the squad home base from anywhere, even if they have not visited it.
  • Allow advanced medics to deploy spawn points in the field, without requiring an AMS to increase spawn options for all players (probably closer to the fight).
  • Allow players to choose their respawn point while still remaining on the ground to be revived, just in case. Also have the respawn timer count down while they choose.
  • Allow players to respawn in a Sunderer or parked Galaxy if there are free passenger slot available.
  • Allow players to choose a favourite load out to spawn with (also reduced the effect of spawn campers).
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Last edited by DviddLeff; 2011-02-25 at 01:35 PM.
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