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Old 2011-03-03, 05:36 PM   [Ignore Me] #31
Bruttal
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Re: Engi Deployable Cameras


Originally Posted by wildcat140679 View Post
I'm sorry if i'm derailing this topic...

If PS:N would take the path of throwing out the 3rd person view for infantry and limited them to first person view only, Than this deployable camera will surly take it's place.

Corner ambushing paired with Heavy Assault really screwed up game balance
And as much as I may like a deployable camera, I don't like the idea of any kind of alternative form of 3rd person corner ambushing to return.


If a camera or 3rd person through the use of an implant makes it's way back in to PS:N, I really hope there will be a clear tell sign of a corner ambush.

In case of the camera, it needs to be big enough to be noticeable, yet small enough, one might overlook it. Maybe even a fain't red LED that blinks indicating it's in use and your being watched

Adding a handicap to the camera, like a poor camera video feed thats to pixelated, that it's unable to spot cloakers for instance are worthy trade off's



As for 3rd person camera implant of some kind (don't like to see one, but still), it needs to make noise, like regeneration implant, what can be clearly heard.
Any maybe even some video disortion, different vision/color spectrum that isn't able to detect cloakers.


Tradition ambushes need to return, train you rifle at the corner/door/entrance and shoot at the first enemy who shows it's face, not this cheap 3rd person SURPRISE! And present your foe with a jackhammer greeting back to the spawn tubes.


If camera's (or 3rd person view) makes its way back in to PS:N it needs to have a serious handicap.
Well I think for Wall humppers if you think someone is down there toss a jammer down there and the camera will be disabled the camera should ONLY be used for Watching over a base while your defending another position in the base or close enough to the base via wireless amps
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