[Chainfall Original] Air Cruisers: Next - PlanetSide Universe
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Old 2011-03-21, 06:45 PM   [Ignore Me] #11
Azellon
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Re: [Chainfall Original] Air Cruisers: Next


Originally Posted by Sobekeus View Post
So when two air cruisers are near each other they are supposed to ram each other to death? No outfit would buy any cruiser if it was just a flying base with twice the vulnerabilities and thirty times the difficulty in obtaining and maintaining. No, the weapons are critical to making them not fucking boring. And the weapons are next to useless against anything other than other air cruisers.
I see your point with the weapons. Tikuto brought up turrets and I like that idea a lot. Instead of chainguns, make them flak turrets. That eliminates a lot of the vulnerability problems, if you've got folks manning the turrets. If you don't have the crew for it, you probably shouldn't be flying it.

Make piloting one a function of CR, it's something you do using the map, point and click. Piloting one won't be an act of sitting in the seat and moving it from place to place, it would largely be automated, allowing you to do other things...such as man a turret or whatever else you might like. Command would also be something you could give permissions for.

Thinking of it less in terms of "this is a personal vehicle you fly that has these other features" like a Galaxy or GG, and more in terms of "this is a very large ship with a bridge and a crew" like a naval vessel. As the commander you don't necessarily take the wheel, you issue orders and the orders are obeyed.

In essence, this avoids the issue that it's boring by making it something you can do when you have a minute between doing the other things you're doing.
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