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2011-03-26, 06:55 PM | [Ignore Me] #1 | ||
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There's been a lot of discussion about outfit bases, but I think just putting them in space (Spaaaaace!) would solve a lot of the problems.
Outfit stations would be self-contained, with an armory/locker area, access to planetary VR shooting/vehicle ranges, a briefing room, a command room, and of course a drop room. In practice, a lot of outfits/squads would just say "recall to sanc" and then drop on a place, anyway. Pros: -You and all your buds have your own place to meet up and hang out. -Not resource-intensive or land-intensive. Giving everyone a clubhouse on the sanctuary continent isn't realistic. But giving outfits a space station that doesn't even require an exterior model is super-easy. -Coordinate drops more easily. Everyone gathers in one room and the commanding officer drops the pods. -No territory concerns. Fighting over bases is fun until A)You're a huge outfit that can't get a base on the home continent that's been locked for three months or B) An outfit pulls out of a fight JUST so they can take back the base and reclaim it as their own. -You could link them to the orbital strike ability. Tying the strike to an actual piece of outfit-related hardware would be a more effective limit than just a timer (although it'd have a recharge too). Less orbital strike spam. You could also credit the strikes to the outfit instead of the individual who called it down. Prestige and infamy to the outfit with every strike! Cons: -Vehicle coordination is harder. Sanctuary is great for loading up a Gal, stations wouldn't be. Dropping on a forward base or sanc is a solution of sorts. An orbital dropping Galaxy is another one (That'd be cool to see!) -Sanctuary would be a bit emptier than normal as outfit populations rose. -You wouldn't be able to fight over them. Yeah, you could put in a feature to do it, but it would never be pretty. -It'd be hard to develop a system for inviting/allowing guests aboard. If you limited them to a certain number per empire, they'd also have the side effect of a natural population control for outfits. But that's kind of a complex afterthought. What do you guys think? |
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