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Old 2011-04-18, 10:48 PM   [Ignore Me] #1
Senyu
First Lieutenant
 
Werewolves


Totally should be added. Player is desginated as a werewolf randomly, whatever player is killed by the wolf is infected, they eventually become seprate faction with a base movespeed of a running max and one hit kill closecombat. Look like worgens in powerarmor and can tear vehicales in 5 hits.


But no srs, this thread is something different. Mutations. Flame now because some already are just from my fun paragraph above. I know this probably isnt in the game but hey, nothing better to do but whine, speculate, imagine, and screw rangerettes.

Back ontopic. Mutations. This could range from small to large. From something similair to implants to "holy shit that guy jumped a wall". Could be an alien virus affecting people, could be the new neutral faction if there is.

I imagine some charcteristics of mutations would be,

)Wouldn't deactivate upon jammer
)Unable to mix implants with mutations (one or other)
)Would be same in certs as implants is
)Are upgradeable? (In sense of choosing the upgrade over more mutations
)Players with mutations recieve a small percentage like 5-15% more damage from plasma nades or similair weapons as well as flamethrower.

Some mutations ideas I have are as follows, titles work in progress
Increased healing:Healths at a rate slower than regeneration but does not drain stamina and is constant

Upgrade healing:Heals at an faster rate than regeneration implant same as Increased Healing but player's stamina is drained faster from stanima draining effects and recieves 10% more damage

Enhanced Stride: Player moves at speed with an non-heavy weapon equipped as if no weapon was equipped.

Bone density: Player has natural increased armor by small amount

Jump: Player jumps a little higher (easier to jump onto railings or over) and spends half the stamina for the jump

Upgrade Jump: Player activated ability, can be used while running but not when weapon equipped. After 2 seconds player expends all stamina to leap a considerable hight.(Should this be wall height or not?)

Adreneline:When players health is reduced below 30%, player recieves move speed increase to half of surge, heavily drains stanima and effect wears off once stanima is drained

Concentration:Player becomes immobile for 2 seconds, as long as player does not move player recieves increased accuracy and less recoil. Drains 4 stanima constantly while active

Increased Smell: While active player can see small "scent" trails given off by enemy players. Scent trail left by enemy player lasts 15 seconds from the spot they passed until disperesed. Scent changes color as red recent to slow fading blue to old for duration of the scent. Infil suits are to sterlizied and rubbery to leave a smell thus they leave no trail.

Upgrade Smell: Enemy scents now last 30 seconds. Infil suits not leave a scent of 8 seconds.

Ultimate Form: Player turns into the ultimate form in which is impossible to percieve and appears simply as a blur to enemy players. Damages all enemies in sight for 40 health persecond.


Anyways you get the point. The likely hood of this being added in game? The same chance that Planetside will be playable in march. But hey nothing else to do but whine, imagine, and discuss.









And screw rangerettes

Last edited by Senyu; 2011-04-18 at 11:53 PM.
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