I'd prefer weakspots on vehicles. The critical thing is that it needs to be harder to kill them than currently when you're not hitting the weakspots. Perhaps they go down a bit easier than now if you hit nothing but the spot.
I don't want Valkyria Chronicles style where you get one shot to the radiator, billion to the front.
This also adds balance nuance to homing-type weapons. It can do the same damage as the others but, as a price for not needing much aim, you're basically not going to hit the weaker spots on a moving target.
Originally Posted by Tikuto
A simplified PlanetSide, I still stand for. That "large game of UT" appeals to me.
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And I'd much rather it be a large game of BF2142.
It's some kind of persistent global war. Cartoony damage models don't fit well IMO.
also:
"Turrent" Why do so many people type it? 'N' isn't even close to 'E' or 'T'. Do you actually pronounce it "Turrent?" in real life?