Too many CR5s in the game currently is not a problem with the original system, it's a problem with being 8 years old. It wasn't a problem for the couple years I played, CR5 was annoying to get and a grind in it's own right, let alone it being capped to X number of players.
Limiting the number of CR5's is simply an elitist's solution that strong arms non-basement-dwellers out of that part of the game. It is a dumb solution.
OS and command power limitations should be based on if the qualified player is currently commanding, that is a squad/platoon/whatever leader. Timers can easily be designed to prevent most leader-swapping timer abuse by having minimum squad counts and both squad and personal timer interaction.
Another part is to make the OS less of the CR's real defining trait. Make it's timer longer and give CRs more to do in the meantime. Squad bonuses/enhancements and other things that make those you lead more effective should be the real power. Not some quasi-tactical kill whore's tool.
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Last edited by Rbstr; 2011-06-03 at 04:54 PM.
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