Something that annoys me about PS1 is the lack of proportionate XP. Currently, we only receive XP based on the final blow and "kill-shot". This often results in one person doing 99% of the damage to have someone else coming in at the last second, firing one round and getting the kill.
This too results in people holding off firing to the last 10% health - shooting prior this could be deemed pointless unless you get the final kill. This is why having the heath bar of an opponent is so fundamental within PS1. It also makes sniping annoying as often people will wait for one sniper to hit for them to take the kill. Most people will have at some point been on both sides of this and it may or may not balance out.
I hope that XP will be distributed on a proportionate basis. Yes, the final blow should be worth something, but other players should also be rewarded for doing damage. This could be with a proportionate assist XP. For example, if the person did 45% of damage to the vehicle, they gets a 45% assist multiplier on the kill. This could be total kill value multiplied by 75% for non killing blow multiplied by 45% for proportionate damage. Will be interesting to see if any consideration will be given to this.
Sco
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