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Old 2011-07-10, 02:04 PM   [Ignore Me] #11
BorisBlade
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Re: Matt higby doing a q&a at redit!


Originally Posted by Higby View Post
Keep in mind, that's just a totally off the cuff example of the types of interesting mechanics we're thinking about adding to the outfit progression lines. I don't want to give away actual designs too early, so I'm just pulling fake ones out of thin air.
Oh i fully understand that, just seems cooler to keep the advancements to where they still play like tanks, not artillery. =) And i have to comment even if its not a real idea, just puttin my steering imput on the convo thats gonna result from the idea.

But I really like the advancement system (with the idea that increased power is low, but its more about variety and customization), but keep our enter/leaving vehicle animations man!!! Those were much more important in a fight than you think. And added alot to the immersion. I dont want people instantly hoppin in and out, really creates some bad gameplay.

You just need that delay animation that keeps the cheese factor gameplay out. It just feels so fake when you magically appear outside a vehicle instantly then the next second are magically inside again.
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