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Old 2011-07-11, 09:22 AM   [Ignore Me] #11
Volw
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Re: PS2 Business Model


Originally Posted by artifice View Post
Ultimately the difference is that you need to play the content to obtain the better items. There isn't instant gratification of just buying an uber weapon and having it appear in your mail or inventory. It has been that way since Ultima Online. It is just the fact of life for MMO games.
That's hardly a difference from business model point of view. Plus, we've already had Core Combat and I don't think anyone wants to see it again.

Anyway, what exactly is so unique in Anet approach with GW1/2?

It's as F2P as any other F2P game out there.
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