Sniper Skill Tree.....Please include Headshots and Prone - PlanetSide Universe
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Click here to go to the next VIP post in this thread.   Old 2011-07-11, 04:27 PM   [Ignore Me] #23
Malorn
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PlanetSide 2
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Liberators were great in the old days and some good strategic bombing could take out hot AMS, suppress a tower, or clear off a wall and help move the battle forward.

They're not so great in a low-population situation. They're suppressive/strategic and don't work so well when there aren't a rich supply of targets ....then they just get shot down becuase the tailgun sucked.

I liked low-altitude as you could use the trees to hide from lock-on weaponry. It worked well against NC and VS, and also against TR until a burster wisened up. Low altitude also allowed you to fly over and drop the bombs and give the target little to no warning before getting owned. It was fun to do this on AA max that stayed in the same spot.

Having a Liberator and being able to upgrade its tailgun with flak rounds or lock-on missiles or something would be fantastic. It wasn't a good deterrant and had a horrible up-angle. A 3 person vehicle needs to be worht the investment and it should take more than a single mosq or wasp to take them down. I'd also like the ability to have the bomber swap positions into the tailgun in-flight.

I should save my liberator thoughts for another thread. Maybe make that my next topic...strategic bombing. Something else I did a ton of in PS.
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Last edited by Malorn; 2011-07-11 at 04:29 PM.
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